File fractal_noise.h¶
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Source Code¶
/*
Copyright (c) 2020 Electrosmith, Corp, Emilie Gillet
Use of this source code is governed by an MIT-style
license that can be found in the LICENSE file or at
https://opensource.org/licenses/MIT.
*/
#pragma once
#ifndef DSY_FRACTAL_H
#define DSY_FRACTAL_H
#include <stdint.h>
#ifdef __cplusplus
namespace daisysp
{
template <typename T, int order>
class FractalRandomGenerator
{
public:
FractalRandomGenerator() {}
~FractalRandomGenerator() {}
void Init(float sample_rate)
{
sample_rate_ = sample_rate;
SetColor(.5f);
SetFreq(440.f);
for(int i = 0; i < order; ++i)
{
generator_[i].Init(sample_rate_);
}
}
float Process()
{
float gain = 0.5f;
float sum = 0.0f;
float frequency = frequency_;
for(int i = 0; i < order; ++i)
{
generator_[i].SetFreq(frequency);
sum += generator_[i].Process() * gain;
gain *= decay_;
frequency *= 2.0f;
}
return sum;
}
void SetFreq(float freq) { frequency_ = fclamp(freq, 0.f, sample_rate_); }
void SetColor(float color) { decay_ = fclamp(color, 0.f, 1.f); }
private:
float sample_rate_;
float frequency_;
float decay_;
T generator_[order];
};
} // namespace daisysp
#endif
#endif